using Exploder;
using UnityEngine;

public class Explode : MonoBehaviour
{
	public ExploderObject ex;

	private void OnTriggerEnter(Collider other)
	{
		if (other.tag == "Player")
		{
			BreakSound.instance.Play();
			ex.ExplodeObject(base.gameObject);
		}
	}
}
